I’m a Level Designer/Level Artist looking for efficient solutions to create and compose ambient across storytelling.
As a former Graphic Designer and an Architecture student, I’ve experienced many different paths all with the same goal, to create beautiful environments.
Although I have always loved cinematography, composition, and well-constructed environments, both in games and cinema, I was also curious about what lies behind the curtain. So I try to keep up with the newest technologies, techniques, and innovative solutions.
Most of my free time is spent reading, hiking, and learning photography.
Feel free to get in touch.
Education
I started my journey in Graphic Design, where I worked for eight years. Later, I studied Architecture to explore forms, spaces, and urbanism.
Skills
I focus on creating Level Design and Level Art with the best storytelling as I can. With a background in Graphic Design and Architecture, I try to solve spatial problems always with primitive forms.
Tools
I'm proficient in 2D tools like Illustrator, Photoshop, and InDesign, as well as 3D/Game tools such as Maya, Substance Painter, and Unreal Engine 5 (UE5).